Monday, June 27, 2016
Saturday, June 18, 2016
Sunday, June 12, 2016
Tardigrades
In our understanding of time, it is the year 20,000 BC where civilizations are about to discover galactic travel through the latest technology of their time. Earth was different back then. The deserts of south Egypt and Ethiopia are green and full of advanced technology.
Carter is a botanist at the space station Marsi-3 orbiting Jupiter. Along with his girlfriend Alex, and your guidance, they might be able to witness their civilization shifting into a higher type.
Game Info:
Resolution: 640x400 32bit
Music: Midi
Sound effects: MP3 (All self recorded and constructed)
Full Speech.
'Tardigrades' can be finished with different ways, there are two possible endings and 10s of ways to complete its puzzles. Each time the game starts is guaranteed to be a new experience due to some events and puzzles triggered randomly at any time of the gameplay. The story depends on your attitude in dialogs, tasks, choices and/or random events. So basically you'd be writing the story of the game.
The story has a plot twist and deals with slavery, secrecy, espionage and other issues that are too early to reveal at this stage of production.
Carter is a botanist at the space station Marsi-3 orbiting Jupiter. Along with his girlfriend Alex, and your guidance, they might be able to witness their civilization shifting into a higher type.
Game Info:
Resolution: 640x400 32bit
Music: Midi
Sound effects: MP3 (All self recorded and constructed)
Full Speech.
'Tardigrades' can be finished with different ways, there are two possible endings and 10s of ways to complete its puzzles. Each time the game starts is guaranteed to be a new experience due to some events and puzzles triggered randomly at any time of the gameplay. The story depends on your attitude in dialogs, tasks, choices and/or random events. So basically you'd be writing the story of the game.
The story has a plot twist and deals with slavery, secrecy, espionage and other issues that are too early to reveal at this stage of production.
Saturday, June 11, 2016
Friday, June 3, 2016
Replaced background
The main oxygen gardens of the section that Carter works at Marsi-3 was one of the parts where I was always trying to skip while testing puzzles. I never liked the background from the beginning of the project's development. I had to make a workaround by tinting the room mimicking that the camera is now positioned outside a window in the ship. It was a little convincing at the time.
But no. Something inside me refused the whole background. I was postponing the change because the room has a lot of functions, regions, doors, and a GUI for botany related tasks that allow you to grow different plants...
The room alone is about 2KLOC but there are extra global functions that adds 500LOC to the sum. A lot had to be changed, coordinates, positions, walkable areas, regions... So I spent the last 3 days working on that. I really hope the new background is considered an improvement.Wednesday, May 18, 2016
Friday, May 13, 2016
GUI Improvement
Tuesday, May 10, 2016
Friday, May 6, 2016
Friday, April 29, 2016
Monday, April 18, 2016
Friday, April 15, 2016
Wednesday, March 30, 2016
Cat AI
I have been working with the cat's AI for quite some time. Simon has different reactions at different times. Sometimes he's lazy, hyper, playful, meh..
While testing a part where Carter is hopelessly trying to figure out a way to escape Marsi's brig, Simon shows up. This is how he reacted when called for help..
Sunday, March 27, 2016
Do you believe in chance?
Months ago when I reluctantly decided to change the project name from Epoch to Tardigrades, I had to edit all my media pages along with a few screenshots that had the Epoch logo watermark. I didn't do anything to the game's note book I keep with me though. The first page had Epoch drawn on top as a cover page thing.. I just found out there was a spare page behind it! It seems it was stuck to the first page when I turned it over to start writing notes for the game's puzzles.
Was that by chance? Or maybe my future self moved some gravity strings from behind my book case and stuck the pages together knowing that I will eventually change the title?
Friday, March 18, 2016
Tuesday, March 15, 2016
Game Developers And Game Directors
The term game developer (gamedev) has been overused, misused
and mistreated by many. The same applies for a pixel artist. I am going to
focus on the first term here. What is a game developer? When does one have the
right to be called a game developer? Who gets to call someone a game developer?
Recently, people who install and run any game engine give
themselves the honor of being called game developers. I have even seen some
rookie testers calling themselves game developers. I am calling them rookies
because they only play a beta version and complement it without any knowledge
of the software testing protocols. There are other professional game testers
out there adding so much value to the gamedev industry.
RQ1. (Validity): Does
installing and running an engine make you a gamedev?
RQ2. (Originality):
Does playing around an engine and creating short/test games make you a gamedev?
RQ3. (Identity): Does
every task related to game development considered gamedev?
RQ4. (Stupidity):
Is every artist a gamedev?
If you are able to create a game using an engine specialized
for its genre then you gotta work harder to earn the title gamedev. For
instance, I am currently using Adventure Game Studio (AGS) to create my point
and click adventure games. I refused being called a gamedev for only doing so,
even though I created my graphics and story from scratch. I have to put several
mini-games and “non-adventure gaming material” in between. Simply, using an
engine for a different genre which requires tons of original code. I even reached
a point where I had to edit the engine itself (AGS is open source) to test some
of my custom functions.
Nowadays, game engines attract hobbyists with the most
appealing line: few or no coding knowledge required. This kills the game
development experience instantly. IMO this only creates a game director rather
than a developer. I am now asking all of you hobbyists to edit your profile and
change your gamedevs to game directors! This industry is suffering enough. You
are being an extra burden.
Oh speaking of suffering and burdens, if you’re into gamedev
for the money, I got bad news for you. You can work for years on a game -a
super game in your case, by the time you finally manage to release it, it would
be as old as the mobile device you were using during the time you decided to
purchase the engine you are using. Who is going to buy your old looking game
(assuming during the development time no one else created a better version..)?
A few ‘game director’ friends and/or a couple of people into classics and
near-dead genres?
So basically, you have to know the gaming core mechanics
and be able to manipulate them yourself. Meaning, if the engine you are using
lacks a feature but you managed to include it with your own work (probably
code) then you are on the right path of being a gamedev. If you use a
combination of available features to mimic something your engines lacks, then
you are on the path of a game director.
Friday, March 4, 2016
Monday, February 29, 2016
Friday, February 19, 2016
Tuesday, February 9, 2016
Thursday, February 4, 2016
Monday, January 18, 2016
Wednesday, January 13, 2016
Tint Change
Here's another background that puzzled me on how to improve. The need to improve means that I didn't like it much... Usually I like to play a little with the coloring and lighting before I decide to delete and re-draw a new background. This one got away with a blue tint. The character is standing inside a tunnel with glass walls/ceiling leading to an airlock. I will add stars reflection to the glass later.


Wednesday, December 30, 2015
Space Police Quest
I wanted to design a locker room for the guards of Marsi-3. So I remembered one of my first adventure games that I've re-played recently: Police Quest I. It had this locker room in all its ega glory. I thought to myself that Marsi's guards are as good as Lytton's police officers and deserve a luxurious locker room too.
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