Sadly, some do not understand what goes in my heart and mind as I say I don't know how to continue developing my project Tardigrades. I never wanted to talk or show what you are about to see, but I have no choice.
How developed was Tardigrades the exact moment it was plagiarized on TV?
The project was about 80% done. The main gaming mechanics were 100% developed (i.e. cursors, icons, save/load game, micro-gravity physics, and all the behind the scenes programming and math). Tons of hand-drawn 2D frame-by-frame animations were already done. A couple of seconds of animation take more than 5 hours of creation. The game has more than 400 backgrounds. Each background took on average 9 hours to complete. Some backgrounds are built over 3D models that took me days to complete a single one, specially those with interiors and corridors, spaceships models and bikes...etc.
The project soundtrack is also created originally by me. I compose the music with my guitar and/or piano and then re-write it with an old midi software to give the 80s and early 90s games feeling. All sound effects are recorded in my bedroom.
Another example of a 3D modeled background, is room 39, Pan Base Inside, it was 3D modeled then colored "traditionally". This is how it looks in the editor.
Then comes the sprites, sprites are simply the little graphical elements added over the backgrounds. They can be the characters, objects, doors..etc. To give you an example of the amount of sprites drawn in the game, here are some of the sprites for the main character Carter.
Each character in the project has an 8 direction walk-cycle. Each drawn frame by frame and I drew at least 9 frames per direction for animation smoothness. Creating a single walk cycle direction took more than 12 hours of hard work, specially that the characters have pockets, knee protectors and other clothing materials. Some characters have special animations like picking up stuff, hand gestures, playing music, jumping...etc. I have spent almost one week to make one single character move.
Here are the statistics of the project given by the game editor:
As you can see, I have drawn more than 24000 sprites.
Code wise, I wrote 100s of thousands of lines of code (LOC). By the way, my job for the last 10 years was researching code refactoring. This means the art of designing code using less lines and better design. For example, someone can write a calculator application that takes 1000 lines of code, but when refactored, it can be written with less than 400 lines of code and still have the same functionality. I made sure to use my knowledge of code refactoring while writing the project's code. This is the end part of the main script: (92K LOC)
and this is the code of two of the rooms: (the project has more than 200 rooms)
As any game developer, I keep early builds of the project as well. Here's a screenshot of the folder of build version 19.1 when the project was still called Epoch back in 2014:
If you think all this time spent is too much, then remember that I had to free myself between my job and care-giving. I worked all by myself with 10s of software to produce what you see as a product of my own writing and original ideas. I used to think about the game all the time and what to develop with all the love in the world. It was my little baby growing day by day. And now I can't even think about opening the game editor, I can't draw anything related to it, I can't think of looking at its code. Taking the above screenshots gave me tears as I had to navigate through its files, I remember all the good days when my dad was around. How do you think it would be "okay" to continue developing the project? How is it possible to continue game developing in general knowing that I can get stolen of and no one does anything? You may like the TV show, you may hate it, this has nothing to do with me. I have no opinion regarding it. I watched a TV remake of my game, it was the most awkward feeling, and that's it.