Saturday, November 1, 2014

Camera Position

I always felt this room lacked something. I thought about adding more details but it kept asking for more. So I decided to pull a little trick since the camera is positioned so far near a corner: push the camera a little further as if it was outside a large window. Not only it worked great, but I also have an extra room for the player when floating outside Marsi-3Notice the changes of the game's interface as well here.

No comments:

Post a Comment