Tuesday, August 26, 2014

Carter & Alex doodles

Here are two doodles of Carter and Alex. I'm drawing closeups of their faces with different angels to use for cut scenes and animations.

Carter's face is constantly focused since he is trying to understand sciences beyond his occupational knowledge. I have chosen a very light color for his eyes in order to show depth as if he needs to fill a void in his mind.


Alex's features are very warm and always showing what's in hear heart. She doesn't hide much. Always smiling when Carter is around. Her eyes are always focusing on his face while they talk.

Wednesday, July 16, 2014

What am I doing here?

Left Earth to another world made of fuel. This entire moon is used as a natural gas mine, except it is too cold the gas is in its liquid form. I am not an engineer, I am a botanist for God's sake! Why am I even standing on Titan's surface?



Saturday, July 5, 2014

Mouse Skills in Point and Click Adventure Games

Carter is supposed to sneak into the floating-bike garage. One of the ways he can do that is to hop through the red pipe hanging below the construction. The player here is expected to develop a special sense of timing between mouse clicks (or touch for mobile devices). If the player did not click for a while (a couple of seconds) then Carter's arms would get tired and eventually fall. By clicking on either arrow Carter will hop one 'step' to the corresponding direction. The time between clicks is also vital, clicking too fast would result in a fall as well due to an imbalance issue.


This brings an issue to my mind, about control skills in Point and Click games. I used this feature in anastronaut 1: The Moon Hopper, precisely when the player breaks a window in a spaceship causing an atmosphere leak. He was supposed to be grabbing hard into a dent by keeping the mouse button down at a specific region in the room for a few seconds.

Wednesday, May 14, 2014

My God, it's full of GUIs!

Careful Carter! If you turned off the anti-gravity beam that hanging nitro-bike would have a quick meeting with the distant ground.

By choosing a character's name and a topic, you can send messages to the ship's crew.

Use this pneumatic control unit to send and receive carriers with inventory items.

You got mail.

Suited up? Why don't you take a trip and float around Jupiter and its moons?

Tuesday, May 13, 2014

The Lazy Mechanic

Here's a zoomed gif of a lazy mechanic being distracted by his bad surveillance system.



Thursday, May 8, 2014

Epoch - AGS game in production



In our understanding of time, it is the year 20,000 BC where civilizations are about to discover galactic travel through the latest technology of their time. Earth was different back then. The deserts of south Egypt and Ethiopia are green and full of advanced technology.

Carter is a botanist at the space station Marsi-3 orbiting Jupiter. Along with his girlfriend Alex, and your guidance, they might be able to witness their civilization shifting into a higher type.










Monday, April 7, 2014

Anastronaut II on Desura

You can now purchase anastrønaut II: The Dark Side from Desura.com

Anastronaut II: The Dark Side

Monday, March 3, 2014

Color Blindness Issues

An awesome fan emailed me saying she has a little trouble solving one of the puzzles of Anastrønaut II. At first I thought she wanted a solution or a hint which I always provide with no trouble at all. But that wasn't her request. She was stuck at a puzzle requiring the ability to differentiate between close hues of colors. To be honest, it is tricky even for a non color vision deficient player. I edited the puzzle for her using a high-contrast pattern without changing the level of hardness. She was kind enough to hook me up with some of her online friends with similar vision issues and they all blessed me by agreeing to test the alternative puzzle.



 



I cannot thank you guys enough for giving me this opportunity. I learn everyday to be a better considerate man and will always put all cases in mind for future games and projects. Please feel free to contact me to get this version of the game.

Sunday, January 12, 2014

Anastronaut II: The Dark Side ©


Anastrønaut II: The Dark Side








The story continues, after sending Lance into oblivion, it seems he managed to survive and planned his evil revenge by sending his alliances to capture our hero. Anas is imprisoned in cargo ship Athaal-T14E where he is being tortured and barely kept alive until the abandoned ship reaches its destination: Alpha Equulei.

Being captured in a small dark cell inside a huge ship for months has been affecting Anas' mental state. Not to mention the effects of all kinds of physical and psychic torture. He needs to find a way to escape before entering the danger zone of the star. He has limited time to solve puzzles, find a way out, fight his damaged mental state and flashbacks.


His escape is only the beginning; an adventure is waiting for him outside the cargo ship...

Featuring
640x480 32bit original graphics
Speech and Narration with a special appearance of Space Quest and Space Venture creator Scott Murphy
Over 70 rooms
Special rooms for crafting your own inventory items
2D animated cut-scenes, introduction and outro.
Original Midi music
Space Battle simulation game
24-style Multi angled cameras (in a couple of rooms only)
A short switch-playing with another character

After the purchase, a link will be emailed to download the full version of the game that requires no keys. In case of damaged files due to downloading issues, please send me your invoice code at ajabdin@yahoo.com for a direct link or a refund in a 30 days period only.

Tuesday, November 19, 2013

Anastronaut II Teaser #3 Planet Mercury Surface

Game audio replaced with background music and display messages are omitted for spoilers. Video contains nothing related to solving puzzles.


You have to leave as soon as possible. Planet Mercury is so close to its star which is about to rise and bake everything. The enormous heat of the sun is not the only lethal thing on this little rocky planet. Riikka is going to take care of your spying tasks through radio. But the rest is all up to you.

Tuesday, July 2, 2013

Cameo Appearance

Please feel free to contact me if you want to have a cameo appearance of your game with anastrønaut. I have some ideas and if you have more I'm very open to listening! The following in-game screenshots show a navigation system that leads to anywhere in the universe! Also the main character passes out many times where he can have dreams and flashbacks! And in the third screenshot you can see that the bar is almost ready for as many characters and portraits as possible!





Thursday, April 4, 2013

Planet Neptune: From a gas giant, into an eternal arctic coldness

I visited this dark blue planet at a random star date during my time travels. Its core was at the right temperature -enough to allow the gases to liquefy and most importantly allow the planet's guts to rise and terraform.
Having no detectors or scanners disabled me from identifying the chemical compounds and the ingredients of the vast deserts and endless deep oceans. Nevertheless, I am quite sure it is very close to water. Huge sea creatures dwell in the darkness of the oceans along with boulders of crystallized ammonia.

The mountains were huge, very high and -shaky. At first I thought I was dizzy but as soon as I realized the nature of the planet and its transformation period I figured it out. The mountains are made of condensed gas. The planet itself was a magnet for many objects orbiting the region.


Thursday, March 28, 2013

2746.04

After passing the truth test of Ankh, the princess' cave guard Sakr allowed me in. I have no idea what is waiting for me in this surreal place. I was told a riddle, a few phrases with so many names -not only unknown to me- but unpronounceable by all means. I must figure out the exact solar scenario to break the spell that was cast on the most beautiful creature my eyes could have seen. There is no room for failure which leads to an eternal freeze.

Wednesday, February 13, 2013

Update on Space Battle at The Vulcanoid Zone


Enhancements: free 360° movement at any direction. Sun added. Low stamina alert. HUD accessory adjustment.

Sunday, February 10, 2013

Space Battle at The Vulcanoid Zone


This is a space battle mini game within The Dark Side. Using a stolen star fighter, you are supposed to blast enemy ships hunting you before you make your great escape.

Controls are based on mouse movement, hovering the mouse on either side of the screen to move sideways, then after getting the enemy in the center of the HUD you must immediately move the cursor on him turning into red and locking the target automatically. left-click to fire. Whether it's you or the enemy, a hit reduces the stamina by a random factor until it reaches zero and die.

The interface for the weapons system includes a radar showing your ship (green) and the enemy ship (red), your stamina, and the remaining number of enemy ships near you.